Decision 10 of 12
How do I keep my kid safe in games that have other players in them?
The short answer
Separate the game from the channel, because they arrive bundled and almost every parent approves both while thinking they approved one. Your child can build in Minecraft or play Roblox with open chat turned off and a friends list made of people they know in real life. There are two settings you can change to achieve this: turn chat down to friends only, then block transfers of in-game currency from adults, which is a safeguarding control rather than a spending one, for reasons worth understanding.
Start here
Chat set to friends only, the friends list made of people your child knows offline, and in-game currency transfers from adults blocked.
For families who want the two settings that matter tonight, without ending anything.
Going further
Games with other people in them happen in a shared room. You go through the friends list together every so often and ask who each person actually is.
For families who are happy for their child to play socially, as long as it is not happening out of sight.
All the way
Private or invited servers only, no open matchmaking, and voice chat only with named friends whose parents you could call.
For families who would rather their child's online play be an extension of friendships that already exist.
Start by not making the game the enemy
For one in three young people in a survey of 1,200 nine to seventeen year olds, their closest friendship had formed online.
Read that before the warnings, because it is why a blanket ban tends to fail. A child building something with three friends on a server is doing something sociable and often creative, and treating it as a threat teaches them that you do not understand the thing and cannot be consulted about it. You want to be consultable. Everything below depends on it.
The risk lives in the channel
Minecraft and Roblox arrive as two things wearing one name. There is a world your child plays in, and there is an open communication channel to whoever else is present. Parents approve the game without realizing they are allowing communications as well.
But you can separate them. Chat can be limited to friends, voice can be off, and the game underneath carries on being the game. The single most useful sentence here is that allowing a game is not the same as allowing an open channel to adults you have never met, and the two features have entirely different settings. The chat and communication toggles for each console are on the device settings page.
Roblox is not one game so much as a platform of worlds made by other users, and a world somebody uploaded last week is a different proposition from something a studio built and tested. Judge the room you find, whatever brand hangs on the door.
The move to watch for
In the same survey, two thirds of children said somebody they had met online had asked them to move from a public place into a private conversation on a different app.
That is the step worth teaching. It is also gloriously easy to describe. Somebody asking you to carry on this chat somewhere else is the signal, whoever they are, however nice they have been, and no matter what reason they give. It’s not a reason to panic, but it’s a reason to come and tell an adult.
Teach the awareness more than the list of dangerous apps. You can make them aware of risky apps and the reasons why they’re risky, but keep in mind that the apps change every year.
Gifts are not generosity
Buying things for a child creates obligation and, more usefully to an adult with bad intentions, creates something to keep quiet about. In games this looks like Robux, or a skin, or a battle pass appearing as a present from somebody generous.
There is evidence behind this. In April 2026, Roblox settled with the Attorney General of Alabama, and among the changes it agreed to make was giving parents the ability to restrict transfers of in-game currency from adults to their children. A state regulator wrote that control into a legal settlement, which tells you what it is for.
So when this site tells you elsewhere to turn off in-game purchases because they are the engine behind compulsive design, that is true but only part of a larger issue you need to address.
What is different this year
The same settlement requires Roblox to check the age of all users, and to stop adults and under sixteens from chatting at all unless they are identified as trusted friends. Communications involving children are not to be encrypted, so that police can act on them.
A settlement is not a court finding that a company harmed anyone, and it should not be read as one. What it means practically is that controls which did not exist a year ago exist now. Go and look at the parental settings on any account your child already has, because they will not have been turned on for you.
They will not necessarily walk away
Here is the finding that should change how you plan.
Nearly a quarter of the children surveyed stayed in contact with somebody who had made them uncomfortable.
Most parents are relying, without realizing it, on a plan that goes: something feels wrong, so my child blocks them and tells me. That is not what tends to happen. Discomfort and continued contact can sit sneakily together, especially where a friendship has been built first. But this can mask grooming by an adult, or bullying by another child.
The lesson here is that settings matter more than they ought to, and the standing promise matters most of all. Say it before it is needed: if anything goes wrong in there, telling me makes it better and not worse, nobody is losing the game over it, and I will not be angry. Then, when something small happens, keep your word.
The techniques these conversations run on are the same ones covered under who is actually on the other end, and are worth naming with your child directly.
What to say
When you want to see who they play with:
“Who’s on your friends list? Tell me about them. Which ones do you know from actual life?”
When you set the currency control:
“This one isn’t about money. If a grown-up ever wants to buy you something in a game, I want to know about it.”
When you teach awareness:
“If anyone ever asks you to talk somewhere else – another app, a private chat, anything – that’s the moment you come and tell me. You won’t be in trouble.”
When this doesn’t apply
Single-player and local co-op games raise none of this. Neither does a private server with four children who know each other from school, which is most of what Minecraft actually is in practice.
And a teenager with a long-standing online friendship is not in the same situation as a nine-year-old in an open lobby. The older the child, the more this becomes a conversation about how manipulation works rather than a set of switches, because the switches stop being enforceable and the understanding is what has to carry them.
Talk about it
Rules do half the work. Conversations do the other half.
Conversation
Who is actually on the other endOnline, you cannot tell who you are talking to, and increasingly you cannot tell whether it is a person at all.
Conversation
Who pays for freeIf you are not paying for something, someone else is, and they are paying for your attention. This explains most of how these products behave.
Sources
Thorn. Online Grooming: Examining risky encounters amid everyday digital socialization. Thorn, 2022. A survey of 1,200 young people aged 9 to 17. Two thirds said somebody they met online had asked them to move from a public forum into a private conversation on a different platform. Nearly a quarter stayed in contact with somebody who had made them uncomfortable, and for one in three their closest friendship had formed online. Survey research by a child-safety organization, without peer review, and the authors state plainly that stigma around the subject probably means undercounting. The figures cover online life in general and are not specific to games.
Office of the Attorney General of Alabama. Attorney General Marshall Announces $12.2 Million Settlement with Roblox to Ensure Child Safety. Alabama Attorney General, 2026. A settlement announced on 21 April 2026 requiring Roblox to verify the age of all users, to stop adults and under sixteens chatting unless they are identified as trusted friends, to let parents restrict transfers of in-game currency from adults, and to leave communications involving minors unencrypted for law enforcement. A settlement is not a finding of wrongdoing. What it establishes for a parent is that these controls now exist and can be turned on.